Tag: gaming

From How The World Changed Social Media, by Danny Miller et al, loc 1203 The stand-out figure here is from industrial China. This is probably the site where people’s working day involves the most unremitting labour in factories. It is therefore not all that surprising to note that they use gaming as a means to […]

In a near future America, the world is locked into an inglorious decline while the majority of its population is locked into an intoxicatingly expansive virtual world. Ecological crisis and economic ruin operate hand-in-hand to leave the 99% living in sprawling slums, consisting of endless stacks of trailer parks, around the periphery of the surviving […]

UC Davis, February 4-5, 2016 The event is open to the public. Please register here. Follow on Twitter at #GamingMetrics. This conference explores a recent evolution of scholarly misconduct connected to the increasing reliance of metrics in the evaluation of individual faculty, departments, and universities.  Misconduct has traditionally been tied to the pressures of “publish or perish” […]

e invite you to submit your paper on digital gaming, Game Studies or related disciplines focusing on digital game and gaming in all its theoretical dimensions and emerging applications. Digital technologies promote a transformation in the practice of gaming and the role it plays in contemporary society. From a broader perspective, the monograph aims to […]

From Untangling The Web, by Aleks Krotoski, pg 53-54: Joi Ito is the head of the Media Lab, a powerful thinktank based at MIT, one of the most respected academic institutions in the US. The Media Lab has been one of the most influential research laboratories for developing cutting edge technology. It’s also been in […]