e invite you to submit your paper on digital gaming, Game Studies or
related disciplines focusing on digital game and gaming in all its
theoretical dimensions and emerging applications. Digital technologies
promote a transformation in the practice of gaming and the role it plays in
contemporary society. From a broader perspective, the monograph aims to
accommodate the widest possible set of approaches and scope of interest
around the phenomenon of digital game taking into account primarily but not
exclusively the following topics:
– Digital game industry
– Digital gaming and ideology
– Relations between gaming and the cultural ecosystem: film, television,
comics and literature.
– Emerging genres like e-sports
– Gamers and Youtube
– Gayming
– Gamergate
– Music and video games: game music and sound play
– Game literacy: Ludoliteracy
– Ludofictional worlds in video games: semiotics, narrative and
characters
– Representation of the player and diversity
– Advergaming or newsgame
– Game Cultures: forms of social and recreational experiences
– Productive relationships between players and devices (prosumers,
mashups, modding)
– Social perceptions about the digital game in today’s society by
players and/or no players
– Treatment of digital game in the media (potentialities, fear, moral
panics, technological optimism …)
The original can be presented in Catalan, Spanish or English before January
15th. Publication is scheduled for June-July 2016.
*Editors*
Dani Aranda @darandaj
Jordi Sánchez-Navarro @jordisn
Antonio José Planells @antonplanells
Víctor Navarro-Remesal @VtheWanderer