Tag: games

In the last few days, I’ve been gripped by a feature of Doom for Nintendo Switch. There are classic levels hidden throughout the game, waiting to be discovered in unlikely locations in each of the maps. What I can’t get over is how they exist as junctures between two game worlds, inviting the player to step into […]

CIM Seminar: Bodies, Rhythms and Mediation July 8th, 3:30-5:30, S2.84, Social Sciences Building  The Geographies of Gaming Rhythms Thomas Apperley, University of New South Wales, Australia This paper explores the cultural re-mappings that occur through transnational digital gaming networks. While the emergence of global gaming networks—Xbox Live, PlayStation Network, various MMORPGs—in the past decade suggests the […]